About This Game “Colonisation failed… Un-aesthetic environment played a pivotal role.The colony survived nearly seven years before a serial killer claimed her first victims, thirteen more soon followed. After she was caught, and publicly killed, there was a spate of copycat killers. Scared people turned to charismatic cult leaders and mass suicides soon followed. Violence erupted everywhere and society broke down. Soon after, a suicide bomber wiped out the remaining infrastructure of the colony hub and the remaining colonists perished during a harsh winter.”Enter the brutal world of colony prospecting. You fly from planet to planet, laboriously scanning them to assess their habitability, and to rootle out their secrets. This one is toxic and has no water. This one has a god-like being unwilling to share. This one has no resources. This one has giant sand-worms. This one has crushing gravity… yet it also has fresh water lakes, and enough resources to take a colony to space-age tech. There’s food here too, strange fruits growing on thorny trees. A 67% chance of colonisation. You send down a pod.“Colonisation success… Earth has sent your payment. You’ve unlocked Bio Research Colony Pods and Physics Station Pods.”You’re on your way back to Earth to restock colony pods and surface probes. A Groshvwi Colony Ship blocks your jump-path. You open fire with your lasers, enhanced through setting up a military colony. You destroy the ship. From it’s wreckage you find materials for crafting specialist pods.At Earth you restock your colony pods: 3 standard pods, a physics pod, a prison pod, and another military one. You apply to take a tourism pod but Earth refuses. They only allow prospectors to set up tourism colonies once they’ve discovered a Gaia World.You fly from planet to planet, tirelessly scanning them to assess their habitability, and to hunt down their treasures.This one is terrible, no air, no water. This one is already colonised by the A.I. You attempt to hack the colony and fail, they fire at your ship and your engines take damage. You fly on. This one has high-functioning apes, but they are peaceful. The air is slightly toxic, but there is water and food. Resources only take the colony to industrial era tech but Earth is still willing to pay. A 72% chance of colonisation. You send down a standard pod.“Colonisation failed…Perhaps it was inevitable. Within twelve years of the colony being established the native apes began to learn from the colonists. First to use tools, and then how to communicate. In the thirtieth year they learned how to kill. At first, they began attacking in small groups, testing the colonies defences. Soon after, they launched an attack with hundreds of thousands of apes and overwhelmed the colony. They killed thousands of the colonists and enslaved the rest. Perhaps, fortunately for the colonists, they all died in captivity after contracting a venereal disease from the native apes."Features:Infinite planets to scan and explore.Ironman mode40 thousand words of descriptive text.20 different colony types to unlock and establish each offering different bonuses.Crafting system.Gas-giant mining.Random encounters.Space musicWho should buy this:Gamers who don’t need a detailed story.Gamers who enjoy calming, repetitive tasks, and reading.Gamers who need a challenge.Gamers who don’t mind failing.Gamers who enjoy Nethack-esque games.Gamers who like to work some things out for themselves.What else does this have:A background universe – There are three races in the galaxy trying to colonise it. None on friendly terms. Earth starts off way behind. It is possible, though ridiculously difficult (really, so, so fracking hard) to catch up and even begin eliminating the enemy. All of this is done through establishing colonies. Every colony you set up speeds up Earth’s growth. Setting up military colonies and other specialist ones can slow the enemies. At the very least, the one screen that handles this background universe can be screenshot for bragging rights!?!Missions – there are things you can try to accomplish in the universe, like finding the 20 statues dedicated to the mysterious First Empire. None are compulsory though.No limit caps – there is no cap on how much you can do. You can, should you choose, set up a hundred military colonies (which boost your lasers each time) and eventually be able to take on A.I Battleships, but you'll probably die or get bored first!! 6d5b4406ea Title: Colony ProspectorGenre: Indie, Simulation, StrategyDeveloper:Mykel FlynnPublisher:Mykel FlynnRelease Date: 25 Apr, 2018 Colony Prospector Manual Activation Unlock Code And Serial colony prospector apk. colony prospector. colony vs prospector. colony vs prospector. colony prospector apk. colony prospector It is playable, but like others mentioned, it is a clicking fest.Improvement to the interface is required to reduce the amount of clicking and increase the amount of playing. For example, instead of buring engineering items, why not also include a "repair all" button on earth? Your ship should automatically equip a colony module if it has none when it reaches Earth. It would save at least one click... and in this game, every less clicks is a plus.I would remove the random hostile encounters or at least give use several ways to avoid the encounter or it becoming hostile (with no randomness on success please).It is also shallow. There is not much to do other than clicking. The designer needs to add more muscle to his game.There are tons of English mistakes and OBVIOUS typos. The designer/tranductor needs to reread himself.I have played better games that were free on Kongregate, so seeing this at its current price is something I would not recommand paying.Until the game has more muscle, the linguistic mistakes corrected and the interface improved, I cannot recommand this game.. General:Rating: EPrice: $4.99Genre: Strategy, SimulationTime played: 12.1 hoursYou\u2019re job is to find planets that can be colonized. There\u2019s super beings and aliens and AI to contend with and good ol\u2019 hostile environments. Gameplay: 6You\u2019re one of the few, the elite a Colony Prospector! In this glamorous job you travel around, look at planets, scan the sectors of the planet and then if you can send down a colony pod, more on those later. The chances of your colony prospering vary per planet, but at the time of this writing I had managed to colonize 100+ planets, it doesn\u2019t tell you how many times you failed though.You have to buy claims to prospect areas from planet Earth. The prices and amounts change also the chances of habitable planets, gaia worlds and a bunch of other factors. Then you can jump through a wormhole provided at a small (or large) fee from Earth. The only free wormhole jumps are to Earth. The jump costs vary each time you jump so have to figure the cost of the jumps into how much money you currently have. There is 1 area that has 10 free claims but it is a very hostile area; lots of aliens and people trying to rob you. But once you actually get to a planet your ship will do an initial scan, it will reveal some basic info on the planet, the type, if it has an atmosphere things of that nature. Then you can zoom into the planet and there are 12 sectors and it will give you a break down of Gravity, Climate, and Atmosphere. There\u2019s also Food, Water and Tech Level, these will change depending on what your sector scans reveal. Once you scan the sectors you\u2019ll get a description of what the drone has found. Sometimes food, water or resources (tech level) other times there\u2019s extra payments from earth or other colonies for various things. You have to scan all 12 sectors, there sometimes can be a sector on the moon as well, and then you can decide to try to colonize the planet. Your ship will send down the selected colony pod and you enter hyper sleep (i think the ship supplies the colony power for 50 years or something) and wake up later to see if the colony succeeded, if so you get your payment if not nothing. Depending on the type of colony they will give you extra money and possibly an item to help you in further colonizing. At the time of this writing, I have unlocked all but 2 types of colony pods. The AI pod and Church pods. I won\u2019t tell you how to get the rest, that\u2019s part of the game. Also there\u2019s plenty of ways to make a \u201cdetrimental\u201d planet \u201chabitable\u201d, I won\u2019t tell you those either. Part of this game is figuring things out. There\u2019s not much of a tutorial or playing instructions. Story: N\/AYou are working off some debt or something by finding new planets to colonize. Graphics: 4They are there, it\u2019s not super exciting, but they aren\u2019t bad either? They fit the game and don\u2019t make it bad or good. Controls: N\/AEverything is done through mouse\/keyboard. Actually Mouse by itself will work, but you can use the space bar for lots of stuff to, for instance scanning sectors, click on the sector with the mouse, then press spacebar to confirm your selection. That\u2019s really it.Repeatability: 3At first it was interesting reading the various things that happen when you scan a sector, but then after about 2 hours they start repeating. So by that time i\u2019m just pressing space or clicking the mouse to hurry up and see if i get things I need to colonize the planet. 12 hours in I\u2019ve almost finished finding all the various colony pods and after I finish that not sure if i\u2019ll keep playing. The game is basically a time vampire, though it can be relaxing.Music: 10The music blends well with the game, I barely noticed it was there and when I did pay attention to me it fit the game very well. Difficulty: 3Maybe a little bit difficult at the beginning, once you start figuring things out (also not difficult) it becomes easier. Once you\u2019re far enough that you have the money, you can colonize just about any planet using the various items you can find\/buy\/craft.Multiplayer: N\/ASingle player game. I suppose someone could watch over your shoulder? Initial Thoughts: 4.99? That\u2019s not bad, I\u2019ll pick it up seems as though it could be fun. Hey i\u2019m starting to get the hang of this and i\u2019ve unlocked some new colony pods, I\u2019m the greatest! Wait it\u2019s been 4 hours? Hmm.Soma Says: This is a.. .decent game. I mean I recommend playing it, but only to people who enjoy repetitive tasks. There\u2019s almost no tutorial, no info online due to the game coming out only a few weeks ago. There are a few bugs, none are game breaking but they are a little annoying. And after a while I did get annoyed with clicking then spacebar over and over. Sometimes when jumping to a new planet you\u2019ll get attacked by aliens or AI or even humans. At first I couldn\u2019t even damage them and realized that all you have to do is just jump away. A few will block wormhole travel and you have to attack them until you can jump away or destroy them. Here\u2019s where it gets wonky, I thought for sure i would die, my shields are gone they attack again and now i\u2019m at -61% of Hull. Wait. -61? Is.. is that possible? Apparently so. I let them continue attacking me got several of my sections (Hull, Engines, Drone Launcher) to a negative number. Finally jumped away. I\u2019m still not dead? Okay\u2026 Then used repair kits. Yup have to repair -61 to get to 0, then 100 more to full repair them. Again not game breaking flaws\/bugs but just odd. Also let\u2019s say you use a 10% repair to fix something at 50%. After it\u2019s done i\u2019m at 67%, I\u2019m not genius but that doesn\u2019t add up. Oh and sometimes you\u2019ll find things through scanning like extra food or an extra payment from earth and it will lower the total payment or Food readout. All in all, it\u2019s a good time waster, but very, very repetitive. Some might even call it tedious. If you enjoyed the review please check out my curator page ---> https:\/\/store.steampowered.com\/curator\/28849369\/Update: Recently tried to play this again. It looks like they have added a tutorial which explains how the system works and such. However the game is still very very repetitive. Still worth checking out and trying if you're into that type of thing.. Fun game for murdering time.Pro: Relaxing Good Music Challenging IronmanCon: Very Hard (I like but not for some) Strange sfx No instruction on how to unlock all colony. It is playable, but like others mentioned, it is a clicking fest.Improvement to the interface is required to reduce the amount of clicking and increase the amount of playing. For example, instead of buring engineering items, why not also include a "repair all" button on earth? Your ship should automatically equip a colony module if it has none when it reaches Earth. It would save at least one click... and in this game, every less clicks is a plus.I would remove the random hostile encounters or at least give use several ways to avoid the encounter or it becoming hostile (with no randomness on success please).It is also shallow. There is not much to do other than clicking. The designer needs to add more muscle to his game.There are tons of English mistakes and OBVIOUS typos. The designer\/tranductor needs to reread himself.I have played better games that were free on Kongregate, so seeing this at its current price is something I would not recommand paying.Until the game has more muscle, the linguistic mistakes corrected and the interface improved, I cannot recommand this game.. - Fly to a new planet- Click through all 12 fields on the planet. You can choose to ignore that but I can't find any reason for that except to avoid clicking which you have to do a lot (and I see no justification for so much clicking).- If you really want this planet you can throw in a few tech items to terraform it to good conditions and try to colonize it.- Gather your reward after colonization and move on to the next planet.- Occasionally be attacked by space pirates which you can't defeat, just retreat after taking much damage.- Add tons of clicking in all windows on top of that.That's basically the whole game.I really like the idea and I'd really love to play it more but it's too repetitive and I have too little influence on what happens during the game. Very nice event descriptions but I quickly became bored to read them. Ok-ish but definitely not the best UI on top of that.. It is playable, but like others mentioned, it is a clicking fest.Improvement to the interface is required to reduce the amount of clicking and increase the amount of playing. For example, instead of buring engineering items, why not also include a "repair all" button on earth? Your ship should automatically equip a colony module if it has none when it reaches Earth. It would save at least one click... and in this game, every less clicks is a plus.I would remove the random hostile encounters or at least give use several ways to avoid the encounter or it becoming hostile (with no randomness on success please).It is also shallow. There is not much to do other than clicking. The designer needs to add more muscle to his game.There are tons of English mistakes and OBVIOUS typos. The designer\/tranductor needs to reread himself.I have played better games that were free on Kongregate, so seeing this at its current price is something I would not recommand paying.Until the game has more muscle, the linguistic mistakes corrected and the interface improved, I cannot recommand this game.. This game is soooo cool. I absolutely love the concept and its very more-ish....just going to finish this batch of claims, then I'll go to sleep, for real this time.....As I work through the discoveries and quests, I find myself wanting more. More of this, more pods more civilizations more planet things...more, please.Basically, you find planets, and scan them, and if suitable, fix them up and plonk colonists on it, and are rewarded with monies to buy things - things that improve your ship, make fixing up planets easier, or allow you to craft various things...so you can go colonize more planets.The click click click does get a bit of repetitive after you've made your first 50 colonies or so, perhaps a suggestion to discover tech to upgrade scanning drones that can do multiple sectors at once is an idea ...earn your convenience! Same thing with the using many 5-10% kits to repair really damaged infrastructure, a way to do this in build would be a nice quality of life feature. I'd like to see more bookmarks too, perhaps a way to rename planets (though the names some of them come up with are hilarious). So yeah, some convenience things aren't there, but its still really fun.I'd absolutely buy a sequel or expansion to this. Please make more.. General:Rating: EPrice: $4.99Genre: Strategy, SimulationTime played: 12.1 hoursYou\u2019re job is to find planets that can be colonized. There\u2019s super beings and aliens and AI to contend with and good ol\u2019 hostile environments. Gameplay: 6You\u2019re one of the few, the elite a Colony Prospector! In this glamorous job you travel around, look at planets, scan the sectors of the planet and then if you can send down a colony pod, more on those later. The chances of your colony prospering vary per planet, but at the time of this writing I had managed to colonize 100+ planets, it doesn\u2019t tell you how many times you failed though.You have to buy claims to prospect areas from planet Earth. The prices and amounts change also the chances of habitable planets, gaia worlds and a bunch of other factors. Then you can jump through a wormhole provided at a small (or large) fee from Earth. The only free wormhole jumps are to Earth. The jump costs vary each time you jump so have to figure the cost of the jumps into how much money you currently have. There is 1 area that has 10 free claims but it is a very hostile area; lots of aliens and people trying to rob you. But once you actually get to a planet your ship will do an initial scan, it will reveal some basic info on the planet, the type, if it has an atmosphere things of that nature. Then you can zoom into the planet and there are 12 sectors and it will give you a break down of Gravity, Climate, and Atmosphere. There\u2019s also Food, Water and Tech Level, these will change depending on what your sector scans reveal. Once you scan the sectors you\u2019ll get a description of what the drone has found. Sometimes food, water or resources (tech level) other times there\u2019s extra payments from earth or other colonies for various things. You have to scan all 12 sectors, there sometimes can be a sector on the moon as well, and then you can decide to try to colonize the planet. Your ship will send down the selected colony pod and you enter hyper sleep (i think the ship supplies the colony power for 50 years or something) and wake up later to see if the colony succeeded, if so you get your payment if not nothing. Depending on the type of colony they will give you extra money and possibly an item to help you in further colonizing. At the time of this writing, I have unlocked all but 2 types of colony pods. The AI pod and Church pods. I won\u2019t tell you how to get the rest, that\u2019s part of the game. Also there\u2019s plenty of ways to make a \u201cdetrimental\u201d planet \u201chabitable\u201d, I won\u2019t tell you those either. Part of this game is figuring things out. There\u2019s not much of a tutorial or playing instructions. Story: N\/AYou are working off some debt or something by finding new planets to colonize. Graphics: 4They are there, it\u2019s not super exciting, but they aren\u2019t bad either? They fit the game and don\u2019t make it bad or good. Controls: N\/AEverything is done through mouse\/keyboard. Actually Mouse by itself will work, but you can use the space bar for lots of stuff to, for instance scanning sectors, click on the sector with the mouse, then press spacebar to confirm your selection. That\u2019s really it.Repeatability: 3At first it was interesting reading the various things that happen when you scan a sector, but then after about 2 hours they start repeating. So by that time i\u2019m just pressing space or clicking the mouse to hurry up and see if i get things I need to colonize the planet. 12 hours in I\u2019ve almost finished finding all the various colony pods and after I finish that not sure if i\u2019ll keep playing. The game is basically a time vampire, though it can be relaxing.Music: 10The music blends well with the game, I barely noticed it was there and when I did pay attention to me it fit the game very well. Difficulty: 3Maybe a little bit difficult at the beginning, once you start figuring things out (also not difficult) it becomes easier. Once you\u2019re far enough that you have the money, you can colonize just about any planet using the various items you can find\/buy\/craft.Multiplayer: N\/ASingle player game. I suppose someone could watch over your shoulder? Initial Thoughts: 4.99? That\u2019s not bad, I\u2019ll pick it up seems as though it could be fun. Hey i\u2019m starting to get the hang of this and i\u2019ve unlocked some new colony pods, I\u2019m the greatest! Wait it\u2019s been 4 hours? Hmm.Soma Says: This is a.. .decent game. I mean I recommend playing it, but only to people who enjoy repetitive tasks. There\u2019s almost no tutorial, no info online due to the game coming out only a few weeks ago. There are a few bugs, none are game breaking but they are a little annoying. And after a while I did get annoyed with clicking then spacebar over and over. Sometimes when jumping to a new planet you\u2019ll get attacked by aliens or AI or even humans. At first I couldn\u2019t even damage them and realized that all you have to do is just jump away. A few will block wormhole travel and you have to attack them until you can jump away or destroy them. Here\u2019s where it gets wonky, I thought for sure i would die, my shields are gone they attack again and now i\u2019m at -61% of Hull. Wait. -61? Is.. is that possible? Apparently so. I let them continue attacking me got several of my sections (Hull, Engines, Drone Launcher) to a negative number. Finally jumped away. I\u2019m still not dead? Okay\u2026 Then used repair kits. Yup have to repair -61 to get to 0, then 100 more to full repair them. Again not game breaking flaws\/bugs but just odd. Also let\u2019s say you use a 10% repair to fix something at 50%. After it\u2019s done i\u2019m at 67%, I\u2019m not genius but that doesn\u2019t add up. Oh and sometimes you\u2019ll find things through scanning like extra food or an extra payment from earth and it will lower the total payment or Food readout. All in all, it\u2019s a good time waster, but very, very repetitive. Some might even call it tedious. If you enjoyed the review please check out my curator page ---> https:\/\/store.steampowered.com\/curator\/28849369\/Update: Recently tried to play this again. It looks like they have added a tutorial which explains how the system works and such. However the game is still very very repetitive. Still worth checking out and trying if you're into that type of thing.. Honestly just buy this. Sparkbomber's sum up is spot on and I really have nothing more to add to it. If you want a laid back game for a fairly cheap price go for this one. I'm still diggin though the game and will probably edit this once I've hit the bottom. So far though I keep playing it. “Fantasy Hero Manager” Launch: THE PREMISE. Void Monsters: Spring City Tales (already released): http://store.steampowered.com/app/807060/Void_Monsters_Spring_City_Tales/Something to play before Colony Prospector comes out!. Colony Prospector Mobile Edition - Available on Play Store and Amazon: Playstore:https://play.google.com/store/apps/details?id=com.colonyprospector.rpgmakermvAmazon:https://www.amazon.co.uk/dp/B07DFQ2TZ4/ref=sr_1_1?s=mobile-apps&ie=UTF8&qid=1527850185&sr=1-1&keywords=colony+prospector
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Colony Prospector Manual Activation Unlock Code And Serial
Updated: Mar 14, 2020
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